This product was born from a real need: to import a scene into my project that offers the highest visual quality with the lowest performance cost, while remaining functional and coherent.
The model is fully traversable from the outside and inside, just like any real-life building.
The idea behind this product is to offer a solution for: 1) those who need the structure and essential elements to create a scene, 2) a product that provides well-developed interior and exterior spaces, 3) the lowest possible performance cost, 4) sufficient creative freedom to adapt it to various narratives, and 5) a practically pre-assembled setup, saving development time by eliminating the need to build or overthink how to arrange every piece.
Developed in Eevee, designed for integration into Unity, and fully compatible with Cycles and Unreal Engine. Includes three interchangeable 2K texture atlases and a series of functional assets. Additionally, it features our Glass for Eevee material, which allows you to see glass over glass and objects behind it*.
— Works great for both first-person and third-person perspectives, as well as top-down and orthographic views.
Formats & Compatibility: .blend / .fbx / .obj / .usdc / .glb | Eevee, Cycles, Unity and Unreal Engine!
Download Link --> https://artstn.co/m/kl7Kg
Full Showcase (Blender & Unity Workflow)