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Radioactive Chemistry Set

A narrative-driven asset pack featuring six contaminated laboratory objects recovered from an abandoned bunker in Eastern Europe.
Includes fully procedural materials for Cycles and an optimized Eevee version with realistic glass-over-glass transparency, exposed controls, and low poly meshes. (Yes, I worked hard to make Eevee render glass over glass :) I will post later a FREE download for this simple, but efficient material so all you can use it in your projects! Stay tuned)

"A group of hikers discovered an abandoned bunker in Eastern Europe, from which they were able to extract these 6 objects that appear to come from a biological testing laboratory. I assume that the objects were exposed to some kind of corrosive compound.

"A group of hikers discovered an abandoned bunker in Eastern Europe, from which they were able to extract these 6 objects that appear to come from a biological testing laboratory. I assume that the objects were exposed to some kind of corrosive compound.

Residues can be observed adhered to the surface, and extreme caution is advised due to the high levels of radiation detected by my dosimeter."

Residues can be observed adhered to the surface, and extreme caution is advised due to the high levels of radiation detected by my dosimeter."

This set was carefully developed over the course of one month to be used in both render engines: Cycles and Eevee.
Each version is independent and unique.

This set was carefully developed over the course of one month to be used in both render engines: Cycles and Eevee.
Each version is independent and unique.

Great care was taken when working on the mesh to provide clean quads and a low polygon count, totaling 2325 faces (without applying subdivision modifiers).

Great care was taken when working on the mesh to provide clean quads and a low polygon count, totaling 2325 faces (without applying subdivision modifiers).

For Eevee I combined baked textures with a few simple nodes that provide a solution for transparency, allowing glass-over-glass visibility and even seeing objects behind multiple layers of glass.

For Eevee I combined baked textures with a few simple nodes that provide a solution for transparency, allowing glass-over-glass visibility and even seeing objects behind multiple layers of glass.

Cycles version is fully procedural. The user has the freedom to vary colors, scale, distribution, and even the shape of the texture that generates dirt and biological material, as well as the wear on the glass surface. You can create your own version.

Cycles version is fully procedural. The user has the freedom to vary colors, scale, distribution, and even the shape of the texture that generates dirt and biological material, as well as the wear on the glass surface. You can create your own version.

In both versions, the user is free to modify several useful parameters such as textures, surface bump depth, and radiation intensity (which can be completely disabled by setting the value to 0, if desired or required), among others.

In both versions, the user is free to modify several useful parameters such as textures, surface bump depth, and radiation intensity (which can be completely disabled by setting the value to 0, if desired or required), among others.

I hope you like it, it took me a lot of time since I wanted to make this asset set unique, different, and easy to set and customize. Also it took a while make Eevee render glass over glass, so I will post a FREE download for this Eevee Glass Material :)

I hope you like it, it took me a lot of time since I wanted to make this asset set unique, different, and easy to set and customize. Also it took a while make Eevee render glass over glass, so I will post a FREE download for this Eevee Glass Material :)