Rigged 13-eye creature book asset created for animation and VFX.
Features full gaze systems, an eyelid rig, organic deformation, and 2K PBR textures.
Textures were made from real photos I took, edited in Krita, then refined again inside Blender.
All procedural materials were baked into new texture maps, on a low-poly mesh with clean, optimized topology.
I work on a 2012 MacBook Pro with no dedicated GPU, so this Cycles render is just a quick preview. A full 200-frame animation can take up to 20 hours. This isn’t everything the asset can do, or how good it can look —just what I can preview for now.