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OC Modeling - w.i.p.

Hi, I would like to share something I'm working on. This is the main character of a personal long term project I'm developing. The model has less than 10k faces (without subdiv modifiers). Note that her hair and eyebrows are still in 'draft' mode, only to see how it will look; I'm planning to use hair cards for that (probably later, today). My first focus is always to get the mesh with a good topology, the right loops, thinking in the future rig, while I give her personality and the overall look. So this is a work in progress, but I cannot wait to showcase a bit of her. I'm pretty proud of the result, to be honest.

** About Her:
She's the main character in my graphic story / illustrated novel (something in the middle); a blend of thriller, politics, corruption, and erotism (the one that's elegant, art).

** About the Story:
She's a 19 yo girl who ends up entangled in a network of high-powered people, some quite corrupt, capable of doing anything for money or to save their own skin; a story of politics, police officers, corruption networks, and the cunning and survival instincts of a young woman who learns to navigate a board that she'll learn to make her own.

The project is intended to span two volumes, and the plan is to release it as a series through Patreon, while at the same time producing what in the future I would like to offer with print quality on Amazon... we'll see. And the idea of presenting it as a monthly or biweekly series really gives the project a somewhat different angle; that is, it mentally gives me a cinematic touch when it comes to thinking about the plot, developing the chapters, and imagining different scenes, and this leads to planning the chapter breaks in another way, as equivalents to episodes; well... it's in progress, things are being fine tuned and others revealed as all moves forward.

(she's still in dev) I wanted to share some quick preview. She's the main character on one of my projects. The idea is to give her a realistic look while keeping that '3D model' look that fits so well. Hair will be replaced with hair cards soon

(she's still in dev) I wanted to share some quick preview. She's the main character on one of my projects. The idea is to give her a realistic look while keeping that '3D model' look that fits so well. Hair will be replaced with hair cards soon

this also contributes to avoid the uncanny valley effect; soon she'll get customized specular, roughness, subsurface and normal mapping; texture painting is almost done, all made by hand using a drawing tablet (xppen deco pro)

this also contributes to avoid the uncanny valley effect; soon she'll get customized specular, roughness, subsurface and normal mapping; texture painting is almost done, all made by hand using a drawing tablet (xppen deco pro)

eyes inspired by the model used in Pragmata: an outer shell, fixed, and then, inside the eyeball and a cornea glassy parented to it

eyes inspired by the model used in Pragmata: an outer shell, fixed, and then, inside the eyeball and a cornea glassy parented to it