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Hourglass - Trapped in Time

3D Model inspired by a drawing of mine from a few years ago. Low poly, rigged, uv unwrapped non overlapping plus simple and easy-to-use controls.

a quick video render preview before start taking about this model :)

let's start talking about what inspired me to do this model

let's start talking about what inspired me to do this model

as usual, I wanted to make it eevee and cycles ready with the closest looking, so I created specific blend files for eevee, and specific ones for cycles

as usual, I wanted to make it eevee and cycles ready with the closest looking, so I created specific blend files for eevee, and specific ones for cycles

with and without glowing effect, so the user can choose easily

with and without glowing effect, so the user can choose easily

some specs...

some specs...

the character is pretty expressive, and really easy to animate or pose

the character is pretty expressive, and really easy to animate or pose

these are the controllers to do that

these are the controllers to do that

changing his aspect

changing his aspect

changing his expressions

changing his expressions

like this

like this

the hourglass comes with just one controller, the sand top and down moves together by using drivers linked to a few shape keys

the hourglass comes with just one controller, the sand top and down moves together by using drivers linked to a few shape keys

like this

like this

UV unwrapped, non overlapping

UV unwrapped, non overlapping

Poly Count: Total 2757 verts / 2739 faces / 5494 tris

Poly Count: Total 2757 verts / 2739 faces / 5494 tris

Character (each): 1084 verts / 1080 faces / 2164 tris

Character (each): 1084 verts / 1080 faces / 2164 tris

3 renders in 1 image, to show it's composition

3 renders in 1 image, to show it's composition

render, close up

render, close up

render, close up

render, close up

render

render