I’ve updated this model over the past few days, creating PBR textures and some new renders. Details below.
📌 You can get this model here on ArtStation, as well as on SuperHive (Blender Market), CGTrader, TurboSquid, and Gumroad.
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- - - UPDATE - - -
This is more than just a detailed vintage model; it’s a fully rigged asset featuring an expressive, automatic eye animation system. Perfect for animators, filmmakers, and game artists looking for expressive, plug-and-play results. This asset is animatable and does not include pre-baked animations.
KEY FEATURES & TECHNICAL SPECIFICATIONS
▻ Optimized Rigging Workflow
Designed for fast and intuitive animation. Simply manipulate the “Look At” controller sphere and the eye, eyelids, and pupil automatically adjust to follow the target. Focus on storytelling, not technical restrictions.
▪︎ Advanced Eye Rig System This system guarantees natural, highly realistic eye movement and micro-expressions:
▪︎ Automatic “Look At” Controller: Controls the gaze direction and drives automatic upper/lower lid movement.
▪︎ Smart Eyelid Follow: Eyelids react naturally to extreme gaze directions.
▪︎ Pupil Auto-Focus: Pupil size subtly adjusts to simulate focus (controlled by Iris_Pupil).
▪︎ Master Blink Control: Quick, single-slider blinking (controlled by Lid_Master_Blink).
▪︎ Manual Override: Independent controls for each eyelid (Upper_Lid and Lower_Lid) for fine-tuning expressions.
▻ PBR Quality and Textures (Game-Ready)
▪︎ High-Fidelity Vintage Style: Baked PBR textures detailed to capture the wear and aesthetic of an ancient anatomy tome.
▪︎ Included Maps (See Gallery #9): 2K PNG Maps (Base Color, Normal, Roughness, AO, etc.) with clean baking for seamless engine export.
▪︎ Clean Topology (See Gallery #4): Optimized, quad-based geometry for smooth deformation and clean subdivision, ideal for any production level.
▪︎ UV Layout: Clean UV layout for seamless texturing.
▻ Technical Specs
▪︎ Created in: Blender 3.6 LTS
▪︎ Formats Included: .blend (Master & Export), .fbx, .obj, .glb, .usdc
▪︎ Topology: Optimized low-poly mesh (Polygons: 681 / Vertices: 743).
▪︎ Rigging: Advanced Armature, Drivers, and Constraints system.
▪︎ Modifiers: Subdivision Surface ×2 (toggleable for high-resolution renders).
▻ Suggested Use Cases
▪︎ Cinematic animation, rigging practice, and cinematics.
▪︎ Horror, Gothic Fantasy, or stylized close-ups.
▪︎ Character props and advanced constraint setups.
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